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Hitman 4 SDK (Software)

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Hitman 4 SDK (Software)

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Hitman 4 SDK The test version of the editing software inside the game resources of the game Hitman 4, allows you to replace models and also edit textures.

The Scenes folder contains directories with the data of each individual level (mission), there are files with the end of "_main.ZIP" inside these folders and you need them, use the application's drag-and-drop interface to access resources within these files . After loading, all data will be grouped into 2 tables - PRM and TEX, you can both extract models and images from the table, and replace them. You can import only OBJ (Triangulated) and DDS files (DXT1, DXT3, DXT5, ARGB), the size of the imported texture can be any, as well as the number of Mipmap. In the PRM Step table, the objects that you can replace should be only 40, that is, only static objects. The 64 flag in the TEX table means that the texture is used by the game as a NormalMap (Unlike the Glacier Tex Editor). After you make the changes you need, you must save the PRM and TEX files and then manually transfer the files back to a ZIP archive.

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